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ACTION PURE (Art&Play)(1995).iso
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1995-01-27
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COMET BUSTERS!
*** IMPORTANT INFO FOR JOYSTICK USERS ***
* Comet Busters! now comes with the standard Windows Joystick driver.
To install, just go to the Control Panel and click on "Drivers"
and then "Add...", then "Unlisted or Updated Driver". All the files
you need are in the JOYSTICK subdirectory on the floppy disk.
Then you'll need to copy the JOYSTICK.CPL file to your \WINDOWS\SYSTEM
directory. Next time you start up Control Panel, you should have a
little icon that lets you calibrate your joystick. You need to do
this for Comet to run properly.
Last-minute thoughts
--------------------
* If you're using the PC speaker sounds, you may notice that they tend
to die from time to time, and you have to restart Windows to get
them to come back. The PC speaker functions, alas, are buggy, and
have not been officially supported since Win 3.0. Petition Microsoft
if you want it fixed.
* You can easily translate Comet Busters! to other languages by
adding additional COMETxxx.DLL files. The default is COMETENU.DLL,
for American English. Just copy this file to another COMETxxx.DLL
file where "xxx" is the Windows Language Code for your country.
For example, German would be COMETDEU.DLL, French would be
COMETFRN.DLL, and so on. Then translate the strings in the
alternate file with a resource editor.
NEW IN VERSION 1.1
------------------
* This version uses the WAVEMIX.DLL library, which allows multiple
sounds to be played simultaneously -- sort of. If you have a slow
computer (even 486-33's are prone to this) you may hear skipping
during some of the sounds. This is because Windows is STILL not
a true multitasking environment. But hey, it's all worth it, right?
* SUPER-COOL new sounds! Shield-crackling and popping, thruster sounds,
and all sortsa goodies waiting for you.
* Circumvented the Windows bug which caused small explosions to draw
with the wrong palette in 256-color mode.
* Finally, the joystick bug has been fixed! It seems to have affected
fast computers with slow joysticks. How amazing is the difference
between signed and unsigned integers!
* The disruptor now exerts an equal and opposite force on your ship
when you use it. This makes it a lot more useful as a defensive
weapon. The higher the Special Ability, the more force.
* I took out the "feature" where when you hyperspaced you would come
back giant-size. Windows didn't map the colors correctly, so the
ship looked all funky when you returned. But I HAVE improved the
hyperspace so that it pops you back in a safe place MOST of the
time (determined by the Special Ability attribute).
* New "Tournament Mode" where the object is not to blast rocks,
but to waste the other players. Pretty fun...
* "Deadly Bullets" option, which makes your bullets, well ...
deadly to other players.
* What's NOT new: Remote modem play. I just could never seem to get
it working! Y'all got the source code, so just compile it without
the "nocomm" directive and see what you think. Oh yeah, you have
to go into Resource Editor and pull back down the GAME dialog box.
Sorry -- hope to get it working soon.
* New CLOAK ability which is pretty much useless without remote play!
(Sorry again...)
* Awesome looking flames out of the back of your ship!
* More realistic collisions.
* Other misc. bug fixes which I don't remember because OS/2 ate
my "to-do" list.
--
Steven Hugg
hugg@cs.fsu.edu
01/27/1995